Mesa supports opengl 3.3 in software. -> http://mesamatrix.net/
I think we should even consider just taking SandyBridge intel as baseline -> http://www.g-truc.net/post-0729.html. I agree with Brechts reasoning here and think we should do this now and in master. On Sun, Nov 22, 2015 at 11:13 AM, Bastien Montagne <[email protected]> wrote: > I’m not much an OGL guy, but fully support the proposal as well, think > past attempts have shown trying to keep at all cost compatibility with > very old standards just end up making evolution to modern ones > impossible… Having a nine years old version as ground mandatory basis > sounds totally reasonable. And afaik, MESA software is at least 100% > implemented for OGL 3.3? > > Le 22/11/2015 03:11, Thomas Dinges a écrit : > > I fully support this proposal, it's time to get work done and stop > > worrying about ancient hardware. > > > > Am 22.11.2015 um 01:40 schrieb Mike Erwin: > >> Cool, glad for the enthusiasm! > >> > >> It might affect a few users on Windows or Linux, but all Mac OS 10.5 and > >> newer systems have GL 2.1 built in. Old low-end Macs might fall back to > >> software rendering for certain features but won't throw an error or > catch > >> on fire. > >> > >> That set of Radeons Brecht listed support up to GL 3.3 so should all > work > >> in Blender 2.8 too! I'm not as familiar with nVidia's stuff. > >> > >> Mike Erwin > >> musician, naturalist, pixel pusher, hacker extraordinaire > >> > >> On Sat, Nov 21, 2015 at 4:55 PM, Antony Riakiotakis <[email protected]> > >> wrote: > >> > >>> Yes, let's do it for 2.77. We are supposed to be able to break > >>> compatibility now since we are transitioning to 2.8. I know people are > >>> reluctant to drop compatibility because of the flak from a few users > >>> with old hardware but we won't be able to do anything if we keep > >>> postponing changes here. > >>> > >>> I suggest we make official final decision tomorrow in meeting. I hope > >>> there is no more time needed to consider things here, this has been > >>> discussed again and again during the last year and most people agree > >>> with the change. > >>> > >>> Then it's GHOST patch time and finally everyone can start refactoring > >>> code with shaders for fancy UI and display stuff :). > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
