On 2016-01-23 15:20, Owen Hogarth II wrote: > I think that gamekit link was posted before, I've run across it > before but > that still misses the point. It's an external tool that's duplicating > a lot > of the work that blender already does. It is a pretty nice piece of > software though but that skill could be used to refactor the > internals of > blender so that things like those aren't really necessary.
Or used as a starting point to what you need and if it's done right it could be adopted in Blender? > I am a part of the blender dev community but haven't made any > attempts to > push any code to the repo mainly because I don't really like doing an > half > ass job. That's the main reason that I came here to the mailing list > asking > these question. If it's a go I would like to get started but if it's > not > okay I'd like to know up front as well so that my time can be spent > elsewhere. > Perhaps Blender could adopt the C4 collaboration model? http://rfc.zeromq.org/spec:16 [snip] >> On 23/01/16 14:12, Arnaud Loonstra wrote: >> > >> > I haven't seen this in this discussion but are you familiar with >> the >> > GameKit project? >> > It has two approaches to loading the blender data: >> > >> >> https://github.com/gamekit-developers/gamekit/tree/master/Tools/FileTools/FileFormats/Blend >> > >> > I think it's quite universal. I've used it to write a blend loader >> for >> > my custom needs. >> > >> > Rg, >> > >> > Arnaud _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
