This +1 On Wed, Feb 10, 2016, 20:47 Fabio Pesari <[email protected]> wrote:
> On 02/10/2016 01:23 PM, Keith Boshoff wrote: > > I'm speaking from a Unity perspective and the chances of them including > > other mesh formats in the near future are slim to none (Though I'm still > > going to nag them about it). I'm pretty sure the same is true for Unreal, > > Crytek, Lumberyard and definitely Stingray. > > A proprietary program decides to arbitrarily not implement some formats, > so Blender should follow suit, is that right? > > If Unity wants to play the lock-in game, that's theirs to play. Nothing > prevents them from making deals with AutoDesk to make their formats the > default, for example. > > I don't see how that should prevent Blender from making the right > choice, that is, to use formats that are fully documented, unencumbered > from patents and free, and do not require any reverse-engineering. > > > The other problem with open standards is that they are usually > interpreted > > as a free-for-all as far as features are concerned (see Collada), having > > never looked at either of the proposed formats this may be a moot point, > > but still something to consider moving forward.. > > This certainly happened in the past, however there is nothing inherent > to free formats that makes this easier, and the Blender team could > simply avoid doing that. > > And proprietary formats which break every time a new "version" is > released are even worse, by the way. > > > In short having a stable, open standard for interchange would be the > ideal, > > but realistically FBX support is sadly still **very** important if any > > interchange with current game engines is required. > > The two goals aren't incompatible: the Blender devs could both maintain > FBX support and implement new formats, although I would argue the latter > as higher priority (since it favors all users and not only those who > purposefully choose to rely on proprietary technologies which limit them). > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
