On Thu, Feb 11, 2016 at 1:28 AM, Fabio Pesari <[email protected]> wrote: > On 02/10/2016 03:00 PM, David Fenner wrote: >> I think this is unfare. Blender lives because of it's users. Think about >> how many studio pipelines depend on blender fbx export to unity. > > It seems like Blender is very important for both studios and Unity. How > much money did studios donate to Blender? How much money did Unity > donate to Blender? > > I am honestly curious, these are not rhetoric questions.
Unity3D funded the original FBX exporter, see: https://www.blender.org/about/credits/ >> If suddenly this is dead, then thousands (literally) would have to switch to >> other animation software to work with unity. I really don't want this to >> happen, one because I love blender, second because I'd have to pay for >> other software just because of fbx, and third because all of us wouldn't be >> able to support blender like a user and as donator (too much money on fbx >> program). > > Blender cannot ever die because it's free software, but if it "dies" in > terms of fewer contributions due to poor funding, it will be exactly > because of people who would rather buy* expensive proprietary programs > than donate at least 1/3 of that money to Blender. Why the double standard? > * = in some cases, rent, because many of those other programs use DRM > and are subscription-based. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
