On Thu, Feb 11, 2016 at 11:29 AM, William Culver <[email protected]>
wrote:

>
> I know the format sucks and we have to reverse it to the point it could
> break tomorrow anyway.  I think you greatly underestimate its necessity.. I
> can point straight to more than 5 teenagers I know that downloaded blender
> to make a game asset for UE4 and that's just my first hand knowledge.   I
> think FBX export is one of the earliest things one does when dabbling in
> blender and first impressions count.
>   assets for game engines. As an exchange format between 3D
>

If Blender could export Collada properly for game engines, and Unreal 4
supproted Collada, would it be enough reason for you to drop FBX?
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