On Thu, Feb 11, 2016 at 11:29 AM, William Culver <[email protected]> wrote:
> > I know the format sucks and we have to reverse it to the point it could > break tomorrow anyway. I think you greatly underestimate its necessity.. I > can point straight to more than 5 teenagers I know that downloaded blender > to make a game asset for UE4 and that's just my first hand knowledge. I > think FBX export is one of the earliest things one does when dabbling in > blender and first impressions count. > assets for game engines. As an exchange format between 3D > If Blender could export Collada properly for game engines, and Unreal 4 supproted Collada, would it be enough reason for you to drop FBX? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
