I don't wan't to be rude, but saying that it's not necessary is clearly a lack of production experience with blender AND other software. It is absolutely necessary if blender wants to be on par or better with other software. You see, ptex isn't necessary because you have UVs, ik's aren't necessary since you can do fk, sculpting isn't necessary since you can paint displacement maps in photoshop, etc etc. So it's not about being necessary, is about how useful it is. Multiple object editing would be very useful, since basically joining stuff would kill thousands of different workflows that involve modifiers, vcol, shapekeys, any type of linking, animation, etc. And having to edit objects one by one is too technical and old fashioned, any "modern" 3D artist needs to be able to be able to shape and work on the "whole thing" when he needs to.
2016-02-18 11:48 GMT-03:00 Daniel Salazar - patazstudio.com < [email protected]>: > It has nothing to do with instancing. Its about sculpting/editing a > compound shape without having to join it. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
