I don't wan't to be rude, but saying that it's not necessary is clearly a
lack of production experience with blender AND other software. It is
absolutely necessary if blender wants to be on par or better with other
software. You see, ptex isn't necessary because you have UVs, ik's aren't
necessary since you can do fk, sculpting isn't necessary since you can
paint displacement maps in photoshop, etc etc. So it's not about being
necessary, is about how useful it is. Multiple object editing would be very
useful, since basically joining stuff would kill thousands of different
workflows that involve modifiers, vcol, shapekeys, any type of linking,
animation, etc.  And having to edit objects one by one is too technical and
old fashioned, any "modern" 3D artist needs to be able to be able to shape
and work on the "whole thing" when he needs to.

2016-02-18 11:48 GMT-03:00 Daniel Salazar - patazstudio.com <
[email protected]>:

> It has nothing to do with instancing. Its about sculpting/editing a
> compound shape without having to join it.
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to