Here are a bunch of commits/fixes which should be included: * 8d91864242dc1929904da8f01b55d16304cafaca - Fix T47760: Toggling GPencil's "Selection Mask" via Python does not update UI * 23e608b6fbdfa9b5dce18803527a9cb92f3ed5b6 - Fix T47818: GPencil Sculpt Brush settings update when adjusted using scrollwheel while sculpting * a12d42712bae8906e289ebe2200c7189f68a5db3 - Fix T47772: Randomize stroke has direction bias
On Fri, Mar 18, 2016 at 1:03 AM, Sergey Sharybin <[email protected]> wrote: > Hey, > > First of all, think we're rather safe for 2.77 (meaning, no need in > 2.77-RC3). > > = List of Revisions = > > Here's list of proposed revisions for inclusion (d8b8a6e .. 4918211) > > 5fd0c1e Campbell Barton BMesh: avoid assert dissolving degenerate > faces > 431a5b6 Campbell Barton Fix T47688: Regression in gl_load > 9fe977d Julian Eisel Fix T47706: 'CTRL ALT Left Mouse' clicking on > the dope sheet summary line crashes Blender > 5adfdd9 Sergey Sharybin Fix T47681: Bump node doesn't work with SSS > shader when using OSL > 9b3b0a5 Sergey Sharybin Skip scopes update for render result during > rendering > 751874d Campbell Barton CMake: remove OSX version lookup table > 0bcbbb1 Campbell Barton Fix T47749: Crash subdividing wire edge w/ > mdisps > c149b6b Campbell Barton Fix T47753: World equirectangular regression > 1394369 Bastien Montagne Fix crash adding EditNormals modifier to > NURBS object (or other types but mesh). > 9389542 Thomas Dinges Cycles: Do no limit viewport samples to > USHRT_MAX when value is at 0. > 7d82de9 Sergey Sharybin Fix bad UI range of convergence distance > which was above the hard limit > 34fe03c Bastien Montagne Fix T47773: Particle System with Boids > Crash. > e509e91 Sergey Sharybin Fix T47785: Rendering Crash, Node Connector > Crash, Changing Editors Crash > 6b1d77a Bastien Montagne Fix T47787: When performing operation 'Make > single user' -> 'obj&data', object could be removed from group. > > = Issues to be solved = > > There is still some issues in VSE which don't make me totally happy, this > is about T47790. While VSE never worked fully correct here (previously it > was always rendering scene with transparency, now it follows OpenGL render > settings) it's still something to be addressed in one way or another. > > Being so close to the release, perhaps safe bet would be to expose OpenGL > alpha mode next to OpenGL shading type in the scene strip settings and look > into real solution after the release. > > = Release notes = > > Please make sure all your awesome new features are listed in the release > notes [1]. > > = Timing = > > Propose to agree on commits to be backported today, do a backport but AHOY > tomorrow afternoon. This way everyone will be welcome to run regression > tests on actual release branch. > > [1] http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77 > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
