Useful functionality to have, something we already supported for KD-Trees: Committed BVHTree.find_nearest_range(), [0], see API doc [1] and example script [2].
[0]: https://developer.blender.org/rB26f2fe9528250d8935ded4957da34b5bcc58cf00 [1]: https://www.blender.org/api/blender_python_api_2_77_0/mathutils.bvhtree.html#mathutils.bvhtree.BVHTree.find_nearest_range [2]: https://developer.blender.org/P340 On Fri, Mar 18, 2016 at 12:20 PM, Jacob Merrill <[email protected]> wrote: > would it be possible to add a command to get all faces that intersect a > sphere to mathutils bvhtree? > > this would expose additional functionality to python based tools. > > from this command, a user could also then get all vertices involved in the > faces returned by the sphere radius command, and then iterate against the > small list to get all vertices in a radius, > > example code > > FaceList = mathutils.bvhtree.sphereCheck(point,radius) > > vertices =[] > for Face in FaceList: > faceV = [Face.v1,Face.v2,Face.v3] > if Face.v4: > faceV.append(Face.v4) > > vertices.append(faceV) > > VinR = [] > for Vert in vecticies: > if (Vert.XYZ-point).magnitude<radius: > VinR.append(Vert) > > > #VinR = verts in radius# > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
