Another very important feature which is already present and is not so good is the packing of islands. It changes the surface of islands in a very unpredictable manner, making similar islands to be scaled very differently. This makes packing islands nearly unusable.
And another one, which is very missed - is the ability of creating a groups of island, which will then act as a single island. This would help manual unwrapping and packing the map A LOT easier! Pinning here does not help much and other tricks still don't make this work-flow fluent enough. pio Piotr Arlukowicz, BFCT *YT: /user/piotao?feature=guide* *FB:* */polskikursblendera* *TW:* */piotao* *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz <https://www.blendernetwork.org/piotr-arlukowicz>* *Polski Kurs Blendera:* http://polskikursblendera.pl 2016-03-21 14:00 GMT-04:00 Joe Eagar <[email protected]>: > I had an embarrassing moment last year when trying to help a coworker > find a feature in Blender's UV editor. It. . .no longer existed. We > definitely need some work done here. One thing that absolutely drove > her insane was the inability to hide UV islands without altering the > mesh selection state. That was a big deal for her. > > It might be worth concentrating on improving the UI workflow and not > spend too much time on new unwrapping features. > > Best, > Joe > > On Mon, Mar 21, 2016 at 10:28 AM, Phil Gosch <[email protected]> > wrote: > > Hey again! > > > > I just submitted/shared my proposal via the GSOC form and would love to > get some feedback from possible mentors, seasoned devs and Ton of course. > As usual I'm also available via IRC. > > > > I'd especially be interested in what specific improvements to the Unwrap > algorithm ("Improved automatic UV Layout") the mentors had in mind when > writing the ideas page as well as general feedback regarding the proposal. > > > > Thanks in advance and best wishes, > > Phil > > > > > > > > Am 13.03.2016 um 12:49 schrieb Phil Gosch: > >> Hey everybody! > >> > >> My name is Phil Gosch, I'm from Graz University of Technology and I'm > >> interested in the "UV Editing Tools" GSOC project. > >> I'd be very happy to realize this project and wanted to get some > >> help/tipps or hints beforehand, that's why I'm writing this mail. > >> > >> About me: I'm a long time Blender user and active member of the Blender > >> community. Besides university I'm working as a 3D/Technical Artist > >> freelancer, where I'm mostly doing illustrations, visualizations > >> including custom tool development and gameart/gamedev. You can have a > >> look at my portfolio at my homepage [0] or at my Blender Network profile > >> [1]. > >> > >> As someone who uses Blender as his main tool on a daily basis I know the > >> UV Editor (and its shortcomings) and because of that fact I not only > >> think I'm fitting for this project but I also have a great personal > >> interest in improving these tools. I'm no complete stranger to Blender > >> core coding, I already had some of my patches applied to trunk a few > >> years ago. Of course the codebase is changing all the time, that's why > >> I'm already getting familiar with the codebase again. I already compiled > >> the newest Blender version and I'm spending my free time reading > >> uvedit_*.c files. ;) > >> > >> I think the outline presented at the ideas page [2] makes sense, however > >> while writing my proposal I found that I liked the idea of trying to > >> convert some of the useful UV python scripts I'm using to C code (I'm > >> sure people have lots of scripts they use which I don't even know > >> about). So if you use a python addon for the UV tools and would like me > >> to consider it for inclusion into my proposal, please let me know by > >> answering to this mail. :) > >> > >> If any of the potential mentors (Bastien, Campbell, Howard) have some > >> useful input I'd be very thankful! Also if anyone could have a look at > >> my proposal before submitting that would be great! It's not finished > >> yet, but you can poke me anytime on IRC/blendercoders, I'm always > >> lurking there. My IRC nick is "saphires". > >> > >> Best wishes, > >> Phil > >> > >> [0] http://www.saphirestudio.at/ > >> [1] https://www.blendernetwork.org/phil-gosch > >> [2] > http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas > >> > >> PS: Sorry if this mail shows up twice, there was an error when I first > >> tried sending it > >> > > > > -- > > pixel-pusher at saphirestudio.at > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
