Thanks a lot Paweł, I'll take a closer look and evaluate them! Best, Phil
Am 21.03.2016 um 19:46 schrieb Paweł Łyczkowski: > Hey Phil, > > Here are some UV Editor proposals, not sure about their quality but maybe > you will find them useful: > > https://wiki.blender.org/index.php/User:Axelmening#11._UV_Tools_.28not_finished_yet.29 > > https://wiki.blender.org/index.php/User:Dataday/Proposal#Consistent_UV_Editor_Behavior > > https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI/UV_Canvas_Rotation > > Best, > Paweł Łyczkowski > > On Mon, Mar 21, 2016 at 7:37 PM Phil Gosch <[email protected]> wrote: > >> Hey Piotr! >> >> Thanks for your input, but improving the packing algorithm is already >> part of the project. >> I wasn't sure if the proposal is intended to be public, but you can find >> it here: >> >> >> https://docs.google.com/document/d/1TEj95pZuE83tB0HuYWwCqlKRHOP6ErA6BkR1818FUho/edit?usp=sharing >> >> The features you mentioned are already part of it. :) >> >> best, >> Phil >> >> Am 21.03.2016 um 19:33 schrieb Piotr Arlukowicz: >>> Another very important feature which is already present and is not so >> good >>> is the packing of islands. It changes the surface of islands in a very >>> unpredictable manner, making similar islands to be scaled very >> differently. >>> This makes packing islands nearly unusable. >>> >>> And another one, which is very missed - is the ability of creating a >> groups >>> of island, which will then act as a single island. This would help manual >>> unwrapping and packing the map A LOT easier! Pinning here does not help >>> much and other tricks still don't make this work-flow fluent enough. >>> >>> pio >>> >>> >>> Piotr >>> Arlukowicz, BFCT >>> >>> *YT: /user/piotao?feature=guide* >>> *FB:* */polskikursblendera* *TW:* >>> */piotao* >>> *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz >>> <https://www.blendernetwork.org/piotr-arlukowicz>* >>> *Polski Kurs Blendera:* http://polskikursblendera.pl >>> >>> >>> >>> >>> 2016-03-21 14:00 GMT-04:00 Joe Eagar <[email protected]>: >>> >>>> I had an embarrassing moment last year when trying to help a coworker >>>> find a feature in Blender's UV editor. It. . .no longer existed. We >>>> definitely need some work done here. One thing that absolutely drove >>>> her insane was the inability to hide UV islands without altering the >>>> mesh selection state. That was a big deal for her. >>>> >>>> It might be worth concentrating on improving the UI workflow and not >>>> spend too much time on new unwrapping features. >>>> >>>> Best, >>>> Joe >>>> >>>> On Mon, Mar 21, 2016 at 10:28 AM, Phil Gosch <[email protected]> >>>> wrote: >>>>> Hey again! >>>>> >>>>> I just submitted/shared my proposal via the GSOC form and would love to >>>> get some feedback from possible mentors, seasoned devs and Ton of >> course. >>>> As usual I'm also available via IRC. >>>>> I'd especially be interested in what specific improvements to the >> Unwrap >>>> algorithm ("Improved automatic UV Layout") the mentors had in mind when >>>> writing the ideas page as well as general feedback regarding the >> proposal. >>>>> Thanks in advance and best wishes, >>>>> Phil >>>>> >>>>> >>>>> >>>>> Am 13.03.2016 um 12:49 schrieb Phil Gosch: >>>>>> Hey everybody! >>>>>> >>>>>> My name is Phil Gosch, I'm from Graz University of Technology and I'm >>>>>> interested in the "UV Editing Tools" GSOC project. >>>>>> I'd be very happy to realize this project and wanted to get some >>>>>> help/tipps or hints beforehand, that's why I'm writing this mail. >>>>>> >>>>>> About me: I'm a long time Blender user and active member of the >> Blender >>>>>> community. Besides university I'm working as a 3D/Technical Artist >>>>>> freelancer, where I'm mostly doing illustrations, visualizations >>>>>> including custom tool development and gameart/gamedev. You can have a >>>>>> look at my portfolio at my homepage [0] or at my Blender Network >> profile >>>>>> [1]. >>>>>> >>>>>> As someone who uses Blender as his main tool on a daily basis I know >> the >>>>>> UV Editor (and its shortcomings) and because of that fact I not only >>>>>> think I'm fitting for this project but I also have a great personal >>>>>> interest in improving these tools. I'm no complete stranger to Blender >>>>>> core coding, I already had some of my patches applied to trunk a few >>>>>> years ago. Of course the codebase is changing all the time, that's why >>>>>> I'm already getting familiar with the codebase again. I already >> compiled >>>>>> the newest Blender version and I'm spending my free time reading >>>>>> uvedit_*.c files. ;) >>>>>> >>>>>> I think the outline presented at the ideas page [2] makes sense, >> however >>>>>> while writing my proposal I found that I liked the idea of trying to >>>>>> convert some of the useful UV python scripts I'm using to C code (I'm >>>>>> sure people have lots of scripts they use which I don't even know >>>>>> about). So if you use a python addon for the UV tools and would like >> me >>>>>> to consider it for inclusion into my proposal, please let me know by >>>>>> answering to this mail. :) >>>>>> >>>>>> If any of the potential mentors (Bastien, Campbell, Howard) have some >>>>>> useful input I'd be very thankful! Also if anyone could have a look at >>>>>> my proposal before submitting that would be great! It's not finished >>>>>> yet, but you can poke me anytime on IRC/blendercoders, I'm always >>>>>> lurking there. My IRC nick is "saphires". >>>>>> >>>>>> Best wishes, >>>>>> Phil >>>>>> >>>>>> [0] http://www.saphirestudio.at/ >>>>>> [1] https://www.blendernetwork.org/phil-gosch >>>>>> [2] >>>> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Ideas >>>>>> PS: Sorry if this mail shows up twice, there was an error when I first >>>>>> tried sending it >>>>>> >>>>> -- >>>>> pixel-pusher at saphirestudio.at >>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> -- >> pixel-pusher at saphirestudio.at >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
