Hi, Thanks you both for the information and advice, and sorry for the late reply. I've been researching and working on the draft proposal for the whole time.
I have submitted my draft proposal and I wonder if you could provide me with some feedback so that I can know if I understand correctly the idea of this project, and if I need to adjust my project schedule or add some more details in the project specification or if there are any other changes and improvements I need to make upon my proposal. Thanks a lot. Kairong Jiang 2016-03-22 15:01 GMT+08:00 Campbell Barton <[email protected]>: > On Mon, Mar 21, 2016 at 10:08 PM, Jiang Cecil <[email protected]> > wrote: > > Hi, > > > > My name is Kairong Jiang. I'm a third-year undergraduate student of > > Zhejiang University and I major in computer science. I have been working > > under professor Yue Chen on a VTK-based program and I'm interested in > > making better sculpting tools for blender as my GSoC 2016 project. > > > > I have been trying the existing sculpting tools of blender and reading > some > > of the source codes concerning sculpting to make sense of how they work. > I > > think it wouldn't be too hard to implement the tools proposed on the > ideas > > page once I figured out how sculpting was done in blender. That is the > data > > structures of vertices and meshes, and the procedures to manipulate > them. I > > could really need someone to tell me which specific code those procedures > > are implemented so that I can look into it. > > Hi Jiang, > > For sculpt logic check on: > > - > https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/sculpt_paint/sculpt.c > > And for internal structures: > > - > https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/pbvh.c > - > https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/pbvh_bmesh.c > - > https://developer.blender.org/diffusion/B/browse/master/source/blender/bmesh/bmesh.h > > > As for the three sculpting tools proposed on the ideas page, I can think > > of some intuitive and naive methods to implement them, but I wonder if > > there are some better ways. Also it would be nice if someone can tell me > > whether there are researches on implementing such tools or > implementations > > in other 3D modeling softwares and where I can learn about them. > > > > I tried to use IRC a couple of days ago but I found it confusing that I > > have no idea who I should talk to on this topic. I would be appreciated > if > > anyone could offer me some guidance and discuss further with me about the > > details of the project. > > > > Thanks, > > Kairong Jiang > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
