I'm sorry I forgot to add share link for my proposal. Here it is: https://docs.google.com/document/d/12CjSY85DrraUHONv2uAeR_3Eh_ToHQBKpXMscNXnMgM/edit?usp=sharing
Kairong Jiang 2016-03-24 5:19 GMT+08:00 Jiang Cecil <[email protected]>: > Hi, > > Thanks you both for the information and advice, and sorry for the late > reply. I've been researching and working on the draft proposal for the > whole time. > > I have submitted my draft proposal and I wonder if you could provide me > with some feedback so that I can know if I understand correctly the idea of > this project, and if I need to adjust my project schedule or add some more > details in the project specification or if there are any other changes and > improvements I need to make upon my proposal. > > Thanks a lot. > > Kairong Jiang > > 2016-03-22 15:01 GMT+08:00 Campbell Barton <[email protected]>: > >> On Mon, Mar 21, 2016 at 10:08 PM, Jiang Cecil <[email protected]> >> wrote: >> > Hi, >> > >> > My name is Kairong Jiang. I'm a third-year undergraduate student of >> > Zhejiang University and I major in computer science. I have been working >> > under professor Yue Chen on a VTK-based program and I'm interested in >> > making better sculpting tools for blender as my GSoC 2016 project. >> > >> > I have been trying the existing sculpting tools of blender and reading >> some >> > of the source codes concerning sculpting to make sense of how they >> work. I >> > think it wouldn't be too hard to implement the tools proposed on the >> ideas >> > page once I figured out how sculpting was done in blender. That is the >> data >> > structures of vertices and meshes, and the procedures to manipulate >> them. I >> > could really need someone to tell me which specific code those >> procedures >> > are implemented so that I can look into it. >> >> Hi Jiang, >> >> For sculpt logic check on: >> >> - >> https://developer.blender.org/diffusion/B/browse/master/source/blender/editors/sculpt_paint/sculpt.c >> >> And for internal structures: >> >> - >> https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/pbvh.c >> - >> https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/pbvh_bmesh.c >> - >> https://developer.blender.org/diffusion/B/browse/master/source/blender/bmesh/bmesh.h >> >> > As for the three sculpting tools proposed on the ideas page, I can >> think >> > of some intuitive and naive methods to implement them, but I wonder if >> > there are some better ways. Also it would be nice if someone can tell me >> > whether there are researches on implementing such tools or >> implementations >> > in other 3D modeling softwares and where I can learn about them. >> > >> > I tried to use IRC a couple of days ago but I found it confusing that I >> > have no idea who I should talk to on this topic. I would be appreciated >> if >> > anyone could offer me some guidance and discuss further with me about >> the >> > details of the project. >> > >> > Thanks, >> > Kairong Jiang >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> -- >> - Campbell >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
