> if something should be done to improve it, and what could be done to improve it.
Here are some links to get you started: https://developer.blender.org/project/profile/12/ https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI https://wiki.blender.org/index.php/Dev:2.8/Proposals https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested https://rightclickselect.com/p/ui On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <[email protected]> wrote: > Greetings, > > I recently came across this thread on the gamedev sub Reddit: > > https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/ > > > In that thread are several unfavorable opinions about Blender, mostly about > its UI/UX. I thought we had moved past the opinion of Blender's UI being > terrible during the 2.5 time frame, so I was a bit surprised to see several > complaints about it. Unfortunately, there are not a lot of specific > complaints other than "it is not the same as Maya/Max". > > I was curious what others on this mailing list thought about the current > state of Blender's user experience, if something should be done to improve > it, and what could be done to improve it. > > Regards, > Daniel Stokes > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
