Looks like I have some reading to do, thanks for the links. On Thu, Apr 21, 2016 at 3:28 PM, Paweł Łyczkowski <[email protected] > wrote:
> > if something should be done to improve it, and what could be done to > improve it. > > Here are some links to get you started: > > https://developer.blender.org/project/profile/12/ > https://wiki.blender.org/index.php/Dev:Ref/Proposals/UI > https://wiki.blender.org/index.php/Dev:2.8/Proposals > > https://docs.google.com/document/d/1ScPMbHv8WRCU2znB7IU2l-W9hH-NLs5weQKLkjqmgpA/edit > > http://blenderartists.org/forum/showthread.php?298932-Blender-UI-Mockups-and-Ideas-Requested > https://rightclickselect.com/p/ui > > On Fri, Apr 22, 2016 at 12:07 AM Daniel Stokes <[email protected]> wrote: > > > Greetings, > > > > I recently came across this thread on the gamedev sub Reddit: > > > > > https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/ > > > > > > In that thread are several unfavorable opinions about Blender, mostly > about > > its UI/UX. I thought we had moved past the opinion of Blender's UI being > > terrible during the 2.5 time frame, so I was a bit surprised to see > several > > complaints about it. Unfortunately, there are not a lot of specific > > complaints other than "it is not the same as Maya/Max". > > > > I was curious what others on this mailing list thought about the current > > state of Blender's user experience, if something should be done to > improve > > it, and what could be done to improve it. > > > > Regards, > > Daniel Stokes > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
