It's Ton, not Tom. ;) Am 26.04.2016 um 15:23 schrieb David Ballesteros: > Hi Sybren, > > It's simply crossed to me as a too much white & black answer, nothing else. > I just read Tom new answer and I understand his original answer. > So all is good. > >> You don't appear like an avid hater, so why do you feel he is addressing > you? >> Cheers, >> -- >> Sybren A. St?vel > --------------------------------------------------------------------------------------------------------- > Hi Tom, > > Thanks for the welcome and the answer. > Now I understand much better your points. > > I'm very glad to read you're open to suggestions form "commercial" software > users. > > A simple argument can be used to those users that want feature X in Blender > is asking them how many features suggested by them got implemented on their > commercial X software. ;) I know several of mine were completly ignored in > LW and Modo :D > >> My expectation was that we could use the dynamics of the 2.8 project to > include that target. >> But I'm still not convinced we are ready for it now. The project is too > complicated, with too >> many inactive stakeholders and not enough active contributors. But we > make progress here... > > I read the document you attached yesterday, and I'm very glad to see where > is going, and I guess you mean it was for the 2.8 branch and still under > disscusion if it oges or not?. > > I liked the consolidation explained area by area, that will really > streamline Blender and make it even better. > > I still have a lot to read on Blender internals to even know where to start > to touch without breaking anything :) I'll try to do my best. > > To the OP (Daniel): > I read that reddit thread, and I think better ignore it. Too much energy > spent in a discussion that doesn't take anywhere. > > Cheers > David. > > Message: 6 >> Date: Tue, 26 Apr 2016 11:17:51 +0200 >> From: Ton Roosendaal <[email protected]> >> Subject: Re: [Bf-committers] Current state of Blender's user >> experience (Ton Roosendaal) >> To: bf-blender developers <[email protected]> >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset=us-ascii >> >> Hi David, >> >> Thanks for sharing, I just addressed the Blender haters out there, not >> users of other 3d tools. >> >> It is great that there are so many people involved with our projects who >> used (or still use) commercial 3d software as well. We can learn from them, >> especially because they were curious enough to invest time to figure out >> how to use Blender, or what makes Blender good (enough to use) as well. >> >> So please feel welcome to hangout, help developers with their work or >> contribute code. >> >> I often get mails from professionals who say "nice job on Blender, but..." >> and then come with a list of favourite Maya or Max features. This might be >> an acceptable consumer attitude towards commercial software, but it's very >> not helpful for a public open source project. Dynamics here work >> differently, it's not based on market shares or consumer satisfaction, it's >> based one time and energy - contributions. >> >> It's also a misconception to think we didn't code awesome feature X or Y >> because we didn't know it existed, or didn't know it was so important. >> There's just not enough developers to contribute. >> >> So: how do we get studios or professionals organise Blender projects to >> handle their favourite topics? I always tell them they're welcome, with >> limited success. I learned that getting involved with FLOSS is not in their >> DNA really. First of all it takes (a lot of) time, which is expensive for >> pros. Second we cannot give a hard guarantee in advance that things will >> work as planned or get accepted in releases. And third: corporate practices >> is still based on secrecy and non-disclosure, participating in a public >> project is regarded as a loss of competitive advantage. That is changing >> (ILM, Pixar, etc), but hardly in small/medium sized companies. >> >> Because it could be so easy. If just 20 Maya/Max subscribers would decide >> to invest in Blender what they'd give to Autodesk, they could hire a >> developer to work for them full time - to fix mouse/keyboard input mapping >> and configurability for example, snapping tools, and other very useful >> projects. >> >> My expectation was that we could use the dynamics of the 2.8 project to >> include that target. But I'm still not convinced we are ready for it now. >> The project is too complicated, with too many inactive stakeholders and not >> enough active contributors. But we make progress here... >> >> -Ton- >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers
_______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
