Dave,

The official builds include the (pure software renderer version of the)
mesa library. If you read the blender-softwaregl script, you'll see it
preloads the libraries (present in the lib/ subdirectory) which overrides
the system's GL and uses plan Xorg calls to draw the software rendered
bitmaps.

You should copy the lib/ folder alongside the script.

Cheers


On Thu, Apr 28, 2016 at 10:34 AM, Dave Plater <[email protected]>
wrote:

>
>
> On 26/04/2016 13:50, Doeke Wartena wrote:
> > A couple of things to try:
> >>* Run blender on that VM with the software OpenGL drivers (using the
> >>`blender-softwaregl` distributed with official blender), this should
> >>definitively rule out potential graphic driver issues.
> >>
> I've included blender-softwaregl, copied it over to the bin directory as
> it doesn't get installed with make install, in openSUSE's blender build
> but I don't quite understand where it loads the software drivers from.
> How can I include this in my build?
>
> Thanks
> Dave Plater
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> https://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to