Dave, The official builds include the (pure software renderer version of the) mesa library. If you read the blender-softwaregl script, you'll see it preloads the libraries (present in the lib/ subdirectory) which overrides the system's GL and uses plan Xorg calls to draw the software rendered bitmaps.
You should copy the lib/ folder alongside the script. Cheers On Thu, Apr 28, 2016 at 10:34 AM, Dave Plater <[email protected]> wrote: > > > On 26/04/2016 13:50, Doeke Wartena wrote: > > A couple of things to try: > >>* Run blender on that VM with the software OpenGL drivers (using the > >>`blender-softwaregl` distributed with official blender), this should > >>definitively rule out potential graphic driver issues. > >> > I've included blender-softwaregl, copied it over to the bin directory as > it doesn't get installed with make install, in openSUSE's blender build > but I don't quite understand where it loads the software drivers from. > How can I include this in my build? > > Thanks > Dave Plater > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
