Hi, I thought the goal was to remove immediate mode calls first? All platforms would benefit. My preference is to Keep OS X work and do as planned then.
We can also do a call for help. Someone could point at smaller todos for volunteers to help migrating. Only when all options fail we can decide to drop a platform temporary. -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation, Producer Blender Institute Support us - join blender.cloud or Blender Dev Fund. > On 27 May 2016, at 03:19, Campbell Barton <[email protected]> wrote: > > Hi, only a few topics to report on, > some discussion about OpenGL that we better move to the mailing list. > > 1) Current Projects > > - Mike Erwin proposes to switch to OpenGL 3.2 minimum requirement in > the 2.8x branch. > While meeting generally agrees on this, it breaks building on OSX > for as long as we still use immediate mode, > so better move discussion to mailing list, since we better take care > breaking platform support for too long on branches intended for > everyone to collaborate on. > > - Kevin Dietrich is working on Alembic, > http://blenderartists.org/forum/showthread.php?399763 > > 2) GSOC Updates > > - Thomas has Bindless Textures and Single Channel textures in master > > https://wiki.blender.org/index.php/User:DingTo/GSoC_2016/Weekly_Reports/Preparations > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
