Hi,

I thought the goal was to remove immediate mode calls first? All platforms 
would benefit.
My preference is to Keep OS X work and do as planned then.

We can also do a call for help. Someone could point at smaller todos for 
volunteers to help migrating. Only when all options fail we can decide to drop 
a platform temporary.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation, Producer Blender Institute
Support us - join blender.cloud or Blender Dev Fund.

> On 27 May 2016, at 03:19, Campbell Barton <[email protected]> wrote:
> 
> Hi, only a few topics to report on,
> some discussion about OpenGL that we better move to the mailing list.
> 
> 1) Current Projects
> 
> - Mike Erwin proposes to switch to OpenGL 3.2 minimum requirement in
> the 2.8x branch.
>  While meeting generally agrees on this, it breaks building on OSX
> for as long as we still use immediate mode,
>  so better move discussion to mailing list, since we better take care
> breaking platform support for too long on branches intended for
> everyone to collaborate on.
> 
> - Kevin Dietrich is working on Alembic,
>  http://blenderartists.org/forum/showthread.php?399763
> 
> 2) GSOC Updates
> 
> - Thomas has Bindless Textures and Single Channel textures in master
>  
> https://wiki.blender.org/index.php/User:DingTo/GSoC_2016/Weekly_Reports/Preparations
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