Sergey, I'm pretty sure we're talking about replacing immediate mode
with modern OpenGL, not just removing code.

I'm against breaking OS X in the Blender 2.8 branch, at least for me
it would make contributing to development in that branch more
difficult. Especially without concrete plans for who is going to
unbreak it and when.

I'd like to understand the status of the immediate mode removal. Mike,
is that something you are still working on? Is there something I or
other developers can do to help speed up development in that area, or
should we wait for a proposal/code from you?

There's some other things to be done as well, like replacing the
matrix stack. Is that something you're working on or can someone else
pick that up?


On Fri, May 27, 2016 at 6:35 PM, Sergey Sharybin <[email protected]> wrote:
> How do you remove immediate mode but keep things working? After removal of
> immediate mode you'll barely have anything in the interface.
>
> Did you mean "replace with modern OGL" ? And what's the plan you're
> referring to?
>
> On Fri, May 27, 2016 at 6:26 PM, Ton Roosendaal <[email protected]> wrote:
>
>> Hi,
>>
>> I thought the goal was to remove immediate mode calls first? All platforms
>> would benefit.
>> My preference is to Keep OS X work and do as planned then.
>>
>> We can also do a call for help. Someone could point at smaller todos for
>> volunteers to help migrating. Only when all options fail we can decide to
>> drop a platform temporary.
>>
>> -Ton-
>>
>> --------------------------------------------------------
>> Ton Roosendaal  -  [email protected]   -   www.blender.org
>> Chairman Blender Foundation, Producer Blender Institute
>> Support us - join blender.cloud or Blender Dev Fund.
>>
>> > On 27 May 2016, at 03:19, Campbell Barton <[email protected]> wrote:
>> >
>> > Hi, only a few topics to report on,
>> > some discussion about OpenGL that we better move to the mailing list.
>> >
>> > 1) Current Projects
>> >
>> > - Mike Erwin proposes to switch to OpenGL 3.2 minimum requirement in
>> > the 2.8x branch.
>> >  While meeting generally agrees on this, it breaks building on OSX
>> > for as long as we still use immediate mode,
>> >  so better move discussion to mailing list, since we better take care
>> > breaking platform support for too long on branches intended for
>> > everyone to collaborate on.
>> >
>> > - Kevin Dietrich is working on Alembic,
>> >  http://blenderartists.org/forum/showthread.php?399763
>> >
>> > 2) GSOC Updates
>> >
>> > - Thomas has Bindless Textures and Single Channel textures in master
>> >
>> https://wiki.blender.org/index.php/User:DingTo/GSoC_2016/Weekly_Reports/Preparations
>> > _______________________________________________
>> > Bf-committers mailing list
>> > [email protected]
>> > https://lists.blender.org/mailman/listinfo/bf-committers
>>
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>
>
>
> --
> With best regards, Sergey Sharybin
> _______________________________________________
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