Note that for MSVC 2015 a dll has to be renamed. See https://lists.blender.org/pipermail/bf-committers/2016-June/047407.html for more info and the fix.
On Thu, Jun 9, 2016 at 1:59 PM, Jonathan Williamson <[email protected]> wrote: > Hey all, here are the meeting minutes from todays (quiet) developer > meeting in #blendercoders on IRC. > > > Current Projects: > > - Benoit reports the BGE Decklink branch is ready for merging. Details > here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink > branch here: https://developer.blender.org/D1618 > > - Campbell has committed undo memory optimizations for Edit Mesh, giving > 5-15x less memory use: > https://developer.blender.org/rB91bfdacde262c4df18ade2e5266e5c969bb5f3af > > - Additionally optimization of global-undo for large scenes is committed: > https://developer.blender.org/rB441a440cbbb700511d6d1ec01e2f149355adcc02 > > - Bastien has begun implementing the initial API for custom normals in > Bmesh. Branch is here: > https://developer.blender.org/diffusion/B/browse/custom-normals-bmesh/ > > - Julian is preparing the Custom Manipulators branch for review, could be > ready in a few days. > > - Kevin reports he may have the Alembic branch ready for review in a few > days, there's just a few known bugs left: > https://developer.blender.org/T48075 > > Other Projects: > > - Mike Erwin is preparing a technical design doc for the 2.8 Viewport, it > should be ready in a few days. > > - Bastien has the id-remap branch ready for review: > https://developer.blender.org/D2027 > > - For Windows, experimental builds, compiled with MSVC 2015 are now > available for testing: https://builder.blender.org/download/ > > - Suggestions for getting a build of the 2.8 branch on Buildbot were made. > > GSOC: > > - Not many students present for meeting. > > - Sebastián Barschkis is working on the liquid cache, aiming to get it > inline with the smoke ptcache. > > - Lukas Stockner is progressing nicely on the Cycles denoising. He should > have the first usable build by next week. > > - Julian Eisel is making good progress on the Layer Manager; spent two > days at the Blender Institute for a design sprint, which resulted in > re-writing the design doc. > > > > Cheers! > > -- > Jonathan Williamson > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
