Also there is no support for cuda yet On Thu, Jun 9, 2016 at 2:12 PM, Aaron Carlisle <[email protected]> wrote:
> Note that for MSVC 2015 a dll has to be renamed. > > See > https://lists.blender.org/pipermail/bf-committers/2016-June/047407.html > for more info and the fix. > > On Thu, Jun 9, 2016 at 1:59 PM, Jonathan Williamson <[email protected] > > wrote: > >> Hey all, here are the meeting minutes from todays (quiet) developer >> meeting in #blendercoders on IRC. >> >> >> Current Projects: >> >> - Benoit reports the BGE Decklink branch is ready for merging. Details >> here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink >> branch here: https://developer.blender.org/D1618 >> >> - Campbell has committed undo memory optimizations for Edit Mesh, giving >> 5-15x less memory use: >> https://developer.blender.org/rB91bfdacde262c4df18ade2e5266e5c969bb5f3af >> >> - Additionally optimization of global-undo for large scenes is committed: >> https://developer.blender.org/rB441a440cbbb700511d6d1ec01e2f149355adcc02 >> >> - Bastien has begun implementing the initial API for custom normals in >> Bmesh. Branch is here: >> https://developer.blender.org/diffusion/B/browse/custom-normals-bmesh/ >> >> - Julian is preparing the Custom Manipulators branch for review, could be >> ready in a few days. >> >> - Kevin reports he may have the Alembic branch ready for review in a few >> days, there's just a few known bugs left: >> https://developer.blender.org/T48075 >> >> Other Projects: >> >> - Mike Erwin is preparing a technical design doc for the 2.8 Viewport, it >> should be ready in a few days. >> >> - Bastien has the id-remap branch ready for review: >> https://developer.blender.org/D2027 >> >> - For Windows, experimental builds, compiled with MSVC 2015 are now >> available for testing: https://builder.blender.org/download/ >> >> - Suggestions for getting a build of the 2.8 branch on Buildbot were made. >> >> GSOC: >> >> - Not many students present for meeting. >> >> - Sebastián Barschkis is working on the liquid cache, aiming to get it >> inline with the smoke ptcache. >> >> - Lukas Stockner is progressing nicely on the Cycles denoising. He should >> have the first usable build by next week. >> >> - Julian Eisel is making good progress on the Layer Manager; spent two >> days at the Blender Institute for a design sprint, which resulted in >> re-writing the design doc. >> >> >> >> Cheers! >> >> -- >> Jonathan Williamson >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
