checkout rightclickselect.com and then investigate what these features would take.
in general game logic will need a bunch of work. (but is a bit of a tangle)(bricks ui to cycles nodes for example) pbvhtree was added in a previous gsoc and someone should in theory be able to accelerate a bunch of tools including new ones like painting vertex color and sculpting in 1 stroke. (think leave a zipper or weld in 1 stroke on a high poly sculpt(on multiple channels)) I would love to have the ability to keyframe uv cords (for sprites etc) for use in the game engine* but I think a texture action would be usefull even to cycles users etc. The 2.8 project will also undoubtedly have sections that need work, so I would get on the viewport mail list, and also look into openGL/ glsl, and vulkan etc. (if you plan on working with the graphics pipeline) shadertoy.com is cool for this. On Dec 1, 2016 4:10 PM, "Sebastián Barschkis" <[email protected]> wrote: > Dear Varun, > > Yes, with strong Python and C skills you should be able to navigate the > code base. > In addition to that, I think it would also be helpful to know the basics of > computer graphics. Especially in the area that you would like to work in. > > To get started with Blender, I'd suggest you do the following: > > 1. Build Blender from source. > 2. Check out this years GSoC ideas page: > https://wiki.blender.org/index.php/Dev:Ref/ > GoogleSummerOfCode/2016/Ideas > 3. Identify some areas that you like and where you could see yourself > working in. > 4. Visit the Blender developers IRC channel (#blendercoders) and ask about > your > area of choice. Figure out current issues and who is working in that > area. > > Someone will probably tell you where in the code its best to start. Try to > understand that code (don't worry if it takes some time), make some > changes and > play around :) > > From there, it's basically a process of "lather, rinse, repeat". That is: > come > back to IRC, ask something, try it out in the code, repeat. > If your changes turn out to be useful you can bundle them and submit a > patch. > And boom - your on your way to GSoC'17 :) > > Hope this helps, feel free to ask if you get stuck! > > Best wishes, > Sebastián > > P.S.: It might also be a good idea to ask some of the previous GSoC > students > about their experience. Some, including me, are still on IRC regularly. > > > On Dec 1, 2016, at 8:29 PM, Varun Garg <[email protected]> wrote: > > > > Dear Developers, > > > > I am interested in applying for Google Summer of Code'17. I have a pretty > > strong base in Python and C . Would I be needing anything else to > > contribute to Blender Foundation? From where should I start? > > > > Regards > > Varun Garg > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
