Hi,

I've gathered some thoughts about a cache data structure to accelerate huge
scenes redraw time and part way with the current unorder object iteration
model.

https://docs.google.com/document/d/1Lcg2G3v7JJX25kF_
b4m2NM286cJkfTBMFDhzmZ2ruAg/edit?usp=sharing

Some point still need to be adressed like updating it efficiently but I
think even this simple base is enough to gain performance.

As always every insight is welcome!

Thanks

Clément
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