Hi, I've gathered some thoughts about a cache data structure to accelerate huge scenes redraw time and part way with the current unorder object iteration model.
https://docs.google.com/document/d/1Lcg2G3v7JJX25kF_ b4m2NM286cJkfTBMFDhzmZ2ruAg/edit?usp=sharing Some point still need to be adressed like updating it efficiently but I think even this simple base is enough to gain performance. As always every insight is welcome! Thanks Clément _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
