As all developers don’t know the details of each change in UI for 2.8, maybe 
would be good idea that each developer adds a small video with the basic usage 
of the changes implemented (new layer system, clay render, etc). You could 
update video if something change “a lot” during development.

A video or animated gif of few seconds would be enough and will help a lot to 
others developers to test new features. ( You could do a wiki page, but 
sometimes is faster a video as fast how-to use)

Cheers,
Antonio Vazquez

PS: yes, I will do for new Grease Pencil features 😊


De: Mike Erwin
Enviado: martes, 7 de febrero de 2017 21:03
Para: [email protected]; bf-blender developers
Asunto: Re: [Bf-committers] [Bf-viewport] render-layers and clay-enginebranches 
merged in blender2.8

A few things need to be fixed ASAP to make 2.8 usable:
- select objects in the (non-clay) viewport
- visual feedback during object transform (G, S, R)

LucaRood made a temp-blender2.8-stable branch that excludes these merges so
other people can continue working. Any work there will be merged back into
blender2.8.

FYI (everyone) the clay engine does not work on Mac or Mesa. Expect it to
crash! Windows or Linux with vendor drivers are the best platforms for
testing. Once we finish the GL upgrade to 3.3 core profile it will work
everywhere.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Tue, Feb 7, 2017 at 5:45 AM, Dalai Felinto <[email protected]> wrote:

> Hi there,
> Just to inform the list that the viewport related branches were merged
> in blender2.8.
>
> Render-Layers:
> https://developer.blender.org/rBaeb8e81f2741aabc95d14bce7a83cef45481959c
>
> Clay-Engine:
> https://developer.blender.org/rB83adc544382689217e19564fd5f2dd62160956cb
>
> The branches still have todos, and help is welcome as usual. Refer to
> their respective commits for more details.
>
> Apart from that the merges were done "manually", squashing the
> branches into single commits.
>
> In other words, if you had a fork of one of those branches (as I know
> at least Alexander Romanov had), you will need to manually cherry-pick
> your work to be on top of blender2.8. Poke me on IRC (dfelinto at
> #blendercoders) if you need any assistance.
>
> All the best,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
> _______________________________________________
> Bf-viewport mailing list
> [email protected]
> https://lists.blender.org/mailman/listinfo/bf-viewport
>
_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers

_______________________________________________
Bf-committers mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to