Hey, blender2.8 is indeed a lot more usable now, so maybe we can move back already :)
But even though you might already be aware of this, I just wanted to note that the selection issue isn't completely resolved. When i only have mesh objects in the scene, regardless of which I click on, it always selects the active object. Though I am able to make another object active, by clicking on it after having selected all objects with 'a'. If I also have non-mesh objects in the scene, it toggles between the non-mesh objects, regardless of which I click on. Also, I am only able to make the first added mesh object active, by the aforementioned "select all then click" method, but not any subsequently added objects. Here is a video demonstrating the issue: https://drive.google.com/file/d/0B9fPnz_YQyDnQWh5ZjlQcGFZOEU/view?usp=sharing But I agree we should avoid moving development away from the main branch, so I guess we can move development back to blender2.8 anyway. Best, Luca ---- On Fri, 10 Feb 2017 12:26:36 -0800 Dalai Felinto <[email protected]> wrote ---- > Hi, > > > a temp-blender2.8-stable branch (...) > > Can we get rid of it now? Blender2.8 has those issues solved already. > There is no reason to move development away from it. > > Cheers, > Dalai > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > > 2017-02-07 21:03 GMT+01:00 Mike Erwin <[email protected]>: > > A few things need to be fixed ASAP to make 2.8 usable: > > - select objects in the (non-clay) viewport > > - visual feedback during object transform (G, S, R) > > > > LucaRood made a temp-blender2.8-stable branch that excludes these merges > > so > > other people can continue working. Any work there will be merged back into > > blender2.8. > > > > FYI (everyone) the clay engine does not work on Mac or Mesa. Expect it to > > crash! Windows or Linux with vendor drivers are the best platforms for > > testing. Once we finish the GL upgrade to 3.3 core profile it will work > > everywhere. > > > > Mike Erwin > > musician, naturalist, pixel pusher, hacker extraordinaire > > > > On Tue, Feb 7, 2017 at 5:45 AM, Dalai Felinto <[email protected]> wrote: > > > >> Hi there, > >> Just to inform the list that the viewport related branches were merged > >> in blender2.8. > >> > >> Render-Layers: > >> https://developer.blender.org/rBaeb8e81f2741aabc95d14bce7a83cef45481959c > >> > >> Clay-Engine: > >> https://developer.blender.org/rB83adc544382689217e19564fd5f2dd62160956cb > >> > >> The branches still have todos, and help is welcome as usual. Refer to > >> their respective commits for more details. > >> > >> Apart from that the merges were done "manually", squashing the > >> branches into single commits. > >> > >> In other words, if you had a fork of one of those branches (as I know > >> at least Alexander Romanov had), you will need to manually cherry-pick > >> your work to be on top of blender2.8. Poke me on IRC (dfelinto at > >> #blendercoders) if you need any assistance. > >> > >> All the best, > >> Dalai > >> -- > >> blendernetwork.org/dalai-felinto > >> www.dalaifelinto.com > >> _______________________________________________ > >> Bf-viewport mailing list > >> [email protected] > >> https://lists.blender.org/mailman/listinfo/bf-viewport > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
