GAN assisted texture synthesis using pointiness attribute to provide line work.....
On Thu, Feb 16, 2017 at 11:02 AM, Eibriel <eibr...@eibriel.com> wrote: > Hi Ton, > I'll be happy to discuss ideas about how bug fixing could be improved. > > My interest on this came not from any flaw on the current process, but > after learning about the possibility of Machine Learning to assist with > some tasks. > > Some time ago I presented here the idea to automatically tag Bug Reports > as "Incomplete", and I get very good feedback explaining why that is not as > useful as I previously thought. > > Other aspects where Machine Learning could help are: > > - Reproducing the issue > - Finding the section of code to change > - Making the actual change > - Validating the changes > > Reproducing the issue using Machine Learning is extremely hard, beyond > current possibilities. This is a Reinforcement Learning problem, the only > think we can do here is to add Blender to OpenAI Universe framework, so > researchers can play with it. > > Finding the section of code to change is currently possible, the software > could read the description and output a list of Files or Functions with > related code. > > Making the actual change is only possible for a marginal type of issues. > > And validating the changes have the same limitations as Reproducing the > issue. > > So currently the only step I can work on is "Finding the section of code > to change", How useful could be such tool, and what characteristics should > it have? > Also, do you have some ideas about other places where Machine Learning > could be useful? > > Bests, > Gabriel > > > El 16 de febrero de 2017 10:26:11 GMT-03:00, Ton Roosendaal < > t...@blender.org> escribió: > >Hi Eibriel, > > > >I am not sure what you want this for, or what this will be used for, or > >what the use in general. > >Making good questionnaires is hard and often a huge waste of time for > >everyone. Usually it just satisfies personal curiosity. > > > >In the future, I would appreciate it when people who feel the urge to > >send questionnaires to this list, to suppress that feeling. > > > >When people think that our bug fixing process needs to be improved, I'd > >be happy to discuss it here. > > > >All the best, > > > >-Ton- > > > >-------------------------------------------------------- > >Ton Roosendaal - t...@blender.org - www.blender.org > >Chairman Blender Foundation, Director Blender Institute > >Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands > > > > > > > >> On 16 Feb 2017, at 13:06, Eibriel <eibr...@eibriel.com> wrote: > >> > >> Thanks to all developers that completed the survey. > >> If you are new with Blender, with zero or just a couples of commits > >don't be shy, this survey is exactly for you! > >> > >> Survey: https://goo.gl/forms/u6CQ3clsRBrGiVnw1 > >> > >> Thanks! > >> Eibriel > >> > >> > >> El 13 de febrero de 2017 19:50:17 GMT-03:00, Eibriel > ><eibr...@eibriel.com> escribió: > >>> Hi! I'm doing a small survey to spot bottlenecks on the Bug Fixing > >>> process, > >>> > >>> https://goo.gl/forms/u6CQ3clsRBrGiVnw1 > >>> > >>> please feel free to fill it, and share it! (I don't have Twitter) > >>> > >>> Thanks! :D > >> > >> -- > >> Eibriel > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> https://lists.blender.org/mailman/listinfo/bf-committers > > > >_______________________________________________ > >Bf-committers mailing list > >Bf-committers@blender.org > >https://lists.blender.org/mailman/listinfo/bf-committers > > -- > Eibriel > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers