Hello Tom, Thanks for the welcome and introduction.
I had actually forgotten to post a link to my draft proposal in my original post (oops!), so to all those who are interested: https://docs.google.com/document/d/1iWuIHo6Xb34Wq3k-9jms6EcKJCgipSYqJ9RBzlnf-rs/edit?usp=sharing <https://docs.google.com/document/d/1iWuIHo6Xb34Wq3k-9jms6EcKJCgipSYqJ9RBzlnf-rs/edit?usp=sharing> . Regards, Jonathan Ni Tom Musgrove-2 wrote > Hi Johnathon, > > Looking forward to seeing your proposal. It is quite close to the > deadline > (less than 24 hours away for student proposals to be submitted to > https://summerofcode.withgoogle.com/ ) > > Please see > https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017 > > and specifically - > https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017/Students > > which has our application template. > > Good luck, > > Tom M. > LetterRip > > On Sun, Apr 2, 2017 at 5:45 PM, Jonathan Ni < > jrn73@ > > wrote: > >> Good evening Blender developers, >> >> My name is Jonathan Ni, and I am a student at Cornell University (Ithaca, >> NY, >> USA) pursuing a Bachelor's in Computer Science (B.A.). I've always been >> interested in 3D rendering and animation and how it's done, which is how >> I >> discovered Blender back in 2009 (2.49b). I have a long coding background, >> and >> in the past few years, I've developed an interest in optimization and >> parallelization of code. >> >> Having done many personal coding projects, as well as some group >> projects, >> I'm >> comfortable with C/C++ (particularly low-level stuff) and Python for >> coding >> and Git and GitHub/Bitbucket/etc. for version control. I also have some >> some >> OpenGL experience in development of an Android paint application (via >> Java). >> >> With regards to Blender: as a frequent user of Blender's Video Sequence >> Editor >> to edit my own video projects, I realize the need for improving its >> performance, as fairly complex but still common setups will render the >> VSE >> slow and unusable. >> >> Although my experience with contributing to open source projects is >> limited, I >> would appreciate the opportunity to work on optimizing the playback of >> Blender's VSE system. I have an idea of using the GPU device to >> accelerate >> processing and playback, which I discuss a bit more in my final proposal. >> >> Regards, >> >> Jonathan Ni >> _______________________________________________ >> Bf-committers mailing list >> > Bf-committers@ >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@ > https://lists.blender.org/mailman/listinfo/bf-committers -- View this message in context: http://blender.45788.x6.nabble.com/GSoC-2017-Introduction-Sequencer-Playback-Optimization-tp160454p160462.html Sent from the Bf-committers mailing list archive at Nabble.com. _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
