Does this effect the GE? (bge sound actuator etc uses audaspace)
On Jun 18, 2017 11:54 AM, "Jörg Müller" <[email protected]> wrote: > Hi everyone, > > it's time to get rid of the old audaspace and use the new one in the > Blender 2.8 branch, so I created a patch [1]. > > I would like to ask anyone who is interested to have a look, try it and > comment on it. I've only tested it on my computer running linux here, so > it would be especially helpful if developers from the other supported > platforms (Windows and MacOS) could have a look. > > Thanks and cheers, > Jörg > > [1] https://developer.blender.org/D2716 > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
