Yes it does to some extent, it's basically the same as building Blender with the WITH_SYSTEM_AUDASPACE option enabled so far.
Cheers On 2017-06-19 03:57, Jacob Merrill wrote: > Does this effect the GE? > > (bge sound actuator etc uses audaspace) > > On Jun 18, 2017 11:54 AM, "Jörg Müller" <[email protected]> wrote: > >> Hi everyone, >> >> it's time to get rid of the old audaspace and use the new one in the >> Blender 2.8 branch, so I created a patch [1]. >> >> I would like to ask anyone who is interested to have a look, try it and >> comment on it. I've only tested it on my computer running linux here, so >> it would be especially helpful if developers from the other supported >> platforms (Windows and MacOS) could have a look. >> >> Thanks and cheers, >> Jörg >> >> [1] https://developer.blender.org/D2716 >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
