[sorry, I meant to reply on list (again!)]
Sorry, I phrased my mail poorly. I said your build when I meant the
launched blender application is not finding python3. As I understand it,
with macOS you need to supply your own python3 because system python is
python2. Homebrew is one way to do this. Seeing the same result with the
daily builds sounds like it is this python version issue.
Brian
On 10/1/17 11:36 PM, 裴雪柯 wrote:
Test the new buildbot master daily version(10.02 864a53e276) on three
different mac. 10.12 and 10.13 no UI show.
I haven't install homebrew.
2017-10-02 3:56 GMT+08:00 Brian M Dube <[email protected]
<mailto:[email protected]>>:
Hi,
It looks like your build is not finding python3. My (missing) UI
looks the same when it can't load the python modules. I see your log
says 'found bundled python' but the screenshot looks like the same
problem I've seen. Do you use homebrew for python3?
Brian
On 10/1/17 11:11 AM, 裴雪柯 wrote:
Here's my update log : http://pasteall.org/590894
build log :
build.log
<https://drive.google.com/file/d/0ByipjB_OnH7cSnUyY1poeGQ1djQ/view?usp=drive_web
<https://drive.google.com/file/d/0ByipjB_OnH7cSnUyY1poeGQ1djQ/view?usp=drive_web>>
still no UI.
I use console --factory-startup or mkdir config folder in
app/Content still
no UI.
If these log can't point out the issues. I will entirely
download lib and
source again.
2017-10-01 20:22 GMT+08:00 Brecht Van Lommel
<[email protected] <mailto:[email protected]>>:
I've now committed a fix to auto disable sm_2x with CUDA 9.
From the information provided it's still not clear what
the issues is, we
mainly need a build log. Running this from the command line
and uploading
those logs should give us more info:
make update &> update.log
make &> build.log
I'm guessing the darwin folder is somehow incomplete or
outdated, maybe
there was some connection error running "svn update"? The
update.log should
show that if that's the case.
On Sun, Oct 1, 2017 at 10:49 AM, 裴雪柯 <[email protected]
<mailto:[email protected]>> wrote:
I remove all the folder when I can. Build pure new
source code.
use : make make all and cmake to xcode .
both macOS 10.12.6 and 10.13 and xcode 8 and xcode 9.
both master branch and blender2.8 branch
the startup UI like this :
http://pasteall.org/pic/index.php?id=119113
<http://pasteall.org/pic/index.php?id=119113>
the blender start log paste here: http://pasteall.org/589927
about cuda on mac: I delete sm2.0 and sm2.1in cmake,
build sucess,with
them
failed.
I use macbook pro 15 mid 2014 nvidia gtx750M.
2017-10-01 0:55 GMT+08:00 Brecht Van Lommel
<[email protected]
<mailto:[email protected]>
:
Have you tried removing the build_darwin folder to
get a completely new
build?
If that doesn't help, you could upload the full
build log somewhere
like
http://pasteall.org/, so we can see what the issue is.
On Sat, Sep 30, 2017 at 12:38 PM, 裴雪柯
<[email protected] <mailto:[email protected]>> wrote:
Hi!
Recently when python lib update to 3.6, macOS
Blender startup have no
UI
showed.
the console said : ModuleNotFoundError: No
module named 'math'
command use make full or make.
2017-09-30 6:03 GMT+08:00 Arto Kitula
<[email protected]
<mailto:[email protected]>>:
Hi!
Have you tried to fake clang version from
9.0.0 to 8.0.0 if it
works
for
building cubins ?
(I haven’t, I’ll have time to do that after
sunday)
Those two latter should be done in any case.
Cheers,
Arto
On 30 Sep 2017, at 0.54, Brecht Van Lommel <
[email protected]
<mailto:[email protected]>
wrote:
The macOS buildbot has been broken for a
while, seems there are
multiple
reasons.
To fix I think we need to do a few
things, but I don't have
access
to
this
machine:
* Downgrade to Xcode 8.x or upgrade to
CUDA 9.x. These are
incompatible
now, I guess Xcode was auto updated.
* Remove the /Users/blenderfoundation/
blender-buildbot/mac_x86_64_
10_6_cmake/build
folder for a clean build
* Update the buildbot master with the
new master.cfg that only
downloads
the new darwin libraries.
On Thu, Sep 28, 2017 at 9:01 PM, Brecht
Van Lommel <
[email protected]
<mailto:[email protected]>> wrote:
Hi all,
As agreed before, Blender master now
requires macOS 10.9
minimum,
and
to
build you need the new libraries
from lib/darwin. This was
already
the
case
for the blender2.8 branch.
See here for build instructions,
getting the new libraries is as
simple
as
running "make update" in latest
master. You might need to remove
the
build_darwin folder to get a
completely new build.
https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac
<https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac>
Thanks,
Brecht.
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