[sorry, I meant to reply on list (again!)]

Sorry, I phrased my mail poorly. I said your build when I meant the launched blender application is not finding python3. As I understand it, with macOS you need to supply your own python3 because system python is python2. Homebrew is one way to do this. Seeing the same result with the daily builds sounds like it is this python version issue.

Brian

On 10/1/17 11:36 PM, 裴雪柯 wrote:
Test the new buildbot master daily version(10.02  864a53e276) on three different mac. 10.12 and 10.13 no UI show.
I haven't install homebrew.

2017-10-02 3:56 GMT+08:00 Brian M Dube <[email protected] <mailto:[email protected]>>:

    Hi,

    It looks like your build is not finding python3. My (missing) UI
    looks the same when it can't load the python modules. I see your log
    says 'found bundled python' but the screenshot looks like the same
    problem I've seen. Do you use homebrew for python3?

    Brian

    On 10/1/17 11:11 AM, 裴雪柯 wrote:

        Here's my update log : http://pasteall.org/590894
        build log  :​
           build.log
        
<https://drive.google.com/file/d/0ByipjB_OnH7cSnUyY1poeGQ1djQ/view?usp=drive_web
        
<https://drive.google.com/file/d/0ByipjB_OnH7cSnUyY1poeGQ1djQ/view?usp=drive_web>>

        ​
        still no UI.
        I use console --factory-startup or mkdir config folder in
        app/Content still
        no UI.

        If these log can't point out the issues. I will entirely
        download lib and
        source again.

        2017-10-01 20:22 GMT+08:00 Brecht Van Lommel
        <[email protected] <mailto:[email protected]>>:

            I've now committed a fix to auto disable sm_2x with CUDA 9.

              From the information provided it's still not clear what
            the issues is, we
            mainly need a build log. Running this from the command line
            and uploading
            those logs should give us more info:

            make update &> update.log
            make &> build.log

            I'm guessing the darwin folder is somehow incomplete or
            outdated, maybe
            there was some connection error running "svn update"? The
            update.log should
            show that if that's the case.


            On Sun, Oct 1, 2017 at 10:49 AM, 裴雪柯 <[email protected]
            <mailto:[email protected]>> wrote:

                I remove all the folder when I can. Build pure new
                source code.
                use : make  make all and cmake to xcode .
                both macOS 10.12.6 and 10.13 and xcode 8 and xcode 9.
                both master branch and blender2.8 branch
                the startup UI like this :
                http://pasteall.org/pic/index.php?id=119113
                <http://pasteall.org/pic/index.php?id=119113>
                the blender start log paste here: http://pasteall.org/589927

                about cuda on mac: I delete sm2.0 and sm2.1in cmake,
                build sucess,with

            them

                failed.
                I use macbook pro 15 mid 2014  nvidia gtx750M.

                2017-10-01 0:55 GMT+08:00 Brecht Van Lommel
                <[email protected]
                <mailto:[email protected]>
                :

                    Have you tried removing the build_darwin folder to
                    get a completely new
                    build?

                    If that doesn't help, you could upload the full
                    build log somewhere

            like

                    http://pasteall.org/, so we can see what the issue is.

                    On Sat, Sep 30, 2017 at 12:38 PM, 裴雪柯
                    <[email protected] <mailto:[email protected]>> wrote:

                        Hi!
                        Recently when python lib update to 3.6, macOS
                        Blender startup have no

                UI

                        showed.

                        the console said : ModuleNotFoundError: No
                        module named 'math'

                        command use make full  or  make.
                        2017-09-30 6:03 GMT+08:00 Arto Kitula
                        <[email protected]
                        <mailto:[email protected]>>:

                            Hi!

                            Have you tried to fake clang version from
                            9.0.0 to 8.0.0 if it

            works

                    for

                            building cubins ?
                            (I haven’t, I’ll have time to do that after
                            sunday)

                            Those two latter should be done in any case.

                            Cheers,
                            Arto

                                On 30 Sep 2017, at 0.54, Brecht Van Lommel <

                    [email protected]
                    <mailto:[email protected]>


                            wrote:


                                The macOS buildbot has been broken for a
                                while, seems there are

                        multiple

                                reasons.

                                To fix I think we need to do a few
                                things, but I don't have

            access

                to

                            this

                                machine:
                                * Downgrade to Xcode 8.x or upgrade to
                                CUDA 9.x. These are

                    incompatible

                                now, I guess Xcode was auto updated.
                                * Remove the /Users/blenderfoundation/

            blender-buildbot/mac_x86_64_

                            10_6_cmake/build

                                folder for a clean build
                                * Update the buildbot master with the
                                new master.cfg that only

                        downloads

                                the new darwin libraries.


                                On Thu, Sep 28, 2017 at 9:01 PM, Brecht
                                Van Lommel <
                                [email protected]
                                <mailto:[email protected]>> wrote:

                                    Hi all,

                                    As agreed before, Blender master now
                                    requires macOS 10.9

            minimum,

                    and

                        to

                                    build you need the new libraries
                                    from lib/darwin. This was

            already

                    the

                            case

                                    for the blender2.8 branch.

                                    See here for build instructions,
                                    getting the new libraries is as

                        simple

                            as

                                    running "make update" in latest
                                    master. You might need to remove

                the

                                    build_darwin folder to get a
                                    completely new build.
                                    
https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac
                                    
<https://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Mac>

                                    Thanks,
                                    Brecht.

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                            --
                            Arto Kitula
                            [email protected]
                            <mailto:[email protected]>




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