I am really surprised to see that the top-bar is being dropped for the initial release as it seems to me that most of the work is done or close to it with only a couple of design issues to be fixed.
Also, I do not see any mention of the asset engine. Is this still a target or has this been dropped? Aaron Carlisle Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist Project administrator for the Blender 3D Documentation Project On Mon, Nov 20, 2017 at 12:11 PM, Ton Roosendaal <[email protected]> wrote: > Hi Dalai, > > Thanks for the update. The first version was a bit confusing indeed. (as > if some targets got cancelled) > > I fully agree on keeping the focus as narrow and feasible as possible. The > targets for 2.8 are very intimidating and complex. Let's now first finish > all current ongoing projects and make it ready for daily use. > > Thanks, > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation, Director Blender Institute > Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands > > > On 20 Nov 2017, at 17:56, Dalai Felinto <[email protected]> wrote: > > > > *[Note: The first version I sent was a bit unclear, so this is the one to > > be considered instead.]* > > Dear all, > > > > While we are strong in our goal to release Blender 2.8 next year, we kept > > adding project targets for it at a growing pace. Now it is the time to go > > back and reconsider our priorities. > > > > Blender 2.8 is not ready for production work yet. This makes the timing > not > > right for the development to drive enough interest from everyone. And it > > doesn’t make sense to pursuit the new Blender without our users and > > volunteers to push the design of core components further. > > > > Therefore we are postponing as current 2.8 technical targets: > > > > * Top bar > > * Manipulators > > * Tools > > * Workspace specific keymaps, add-ons. > > > > Manipulators and tools will still be around as an API for add-ons. So > users > > can still experiment with custom manipulators, facemaps and the tool > system. > > > > That also means we can focus our strength on wrapping up the following > > projects: > > > > * Finish workspaces (move object mode to workspace and polish interface) > > * Collections, layers (user interface and groups) > > * Eevee (feature polishing, performance) > > * Drawing engines (Workbench engine) > > * Modes (move settings to workspace, final overlay settings design) > > * OpenGL offline render > > * Multi-window (OpenGL non-shared resources manager) > > * Static ID Override (replace proxies) > > * Asset/preset browsing > > * Templates (built-in support as with 2.79, none distributed by default). > > * Grease pencil objects (draw engine, tools) > > * Dependency graph improvements + copy on write > > * Dynamic overrides > > > > Once these projects are on track (or finished), the postponed targets > will > > come back. This also depends on how many people can work on the projects. > > > > Best regards, > > Dalai > > -- > > blendernetwork.org/dalai-felinto > > www.dalaifelinto.com > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
