Asset engine is a part of the Asset/preset browsing. The Top Bar still requires some fundamental design issues to resolve and needs more time overall. It’s not dropped, simply delayed.
> On Nov 20, 2017, at 1:01 PM, Aaron Carlisle <[email protected]> wrote: > > I am really surprised to see that the top-bar is being dropped for the > initial release as it seems to me that most of the work is done or close to > it with only a couple of design issues to be fixed. > > Also, I do not see any mention of the asset engine. Is this still a target > or has this been dropped? > > Aaron Carlisle > > Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist > Project administrator for the Blender 3D Documentation Project > > On Mon, Nov 20, 2017 at 12:11 PM, Ton Roosendaal <[email protected]> wrote: > >> Hi Dalai, >> >> Thanks for the update. The first version was a bit confusing indeed. (as >> if some targets got cancelled) >> >> I fully agree on keeping the focus as narrow and feasible as possible. The >> targets for 2.8 are very intimidating and complex. Let's now first finish >> all current ongoing projects and make it ready for daily use. >> >> Thanks, >> >> -Ton- >> >> -------------------------------------------------------- >> Ton Roosendaal - [email protected] - www.blender.org >> Chairman Blender Foundation, Director Blender Institute >> Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands >> >>> On 20 Nov 2017, at 17:56, Dalai Felinto <[email protected]> wrote: >>> >>> *[Note: The first version I sent was a bit unclear, so this is the one to >>> be considered instead.]* >>> Dear all, >>> >>> While we are strong in our goal to release Blender 2.8 next year, we kept >>> adding project targets for it at a growing pace. Now it is the time to go >>> back and reconsider our priorities. >>> >>> Blender 2.8 is not ready for production work yet. This makes the timing >> not >>> right for the development to drive enough interest from everyone. And it >>> doesn’t make sense to pursuit the new Blender without our users and >>> volunteers to push the design of core components further. >>> >>> Therefore we are postponing as current 2.8 technical targets: >>> >>> * Top bar >>> * Manipulators >>> * Tools >>> * Workspace specific keymaps, add-ons. >>> >>> Manipulators and tools will still be around as an API for add-ons. So >> users >>> can still experiment with custom manipulators, facemaps and the tool >> system. >>> >>> That also means we can focus our strength on wrapping up the following >>> projects: >>> >>> * Finish workspaces (move object mode to workspace and polish interface) >>> * Collections, layers (user interface and groups) >>> * Eevee (feature polishing, performance) >>> * Drawing engines (Workbench engine) >>> * Modes (move settings to workspace, final overlay settings design) >>> * OpenGL offline render >>> * Multi-window (OpenGL non-shared resources manager) >>> * Static ID Override (replace proxies) >>> * Asset/preset browsing >>> * Templates (built-in support as with 2.79, none distributed by default). >>> * Grease pencil objects (draw engine, tools) >>> * Dependency graph improvements + copy on write >>> * Dynamic overrides >>> >>> Once these projects are on track (or finished), the postponed targets >> will >>> come back. This also depends on how many people can work on the projects. >>> >>> Best regards, >>> Dalai >>> -- >>> blendernetwork.org/dalai-felinto >>> www.dalaifelinto.com >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> https://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
