Hello again. I tried to join the cubes with a boolean intersect modifier, the results are better but not best yet. Look in the folder I linked last time (on Google Drive)
2018-01-03 6:52 GMT+01:00 Campbell Barton <[email protected]>: > This could be supported with SVG's meshgradient > http://libregraphicsworld.org/blog/entry/mesh-gradients- > accepted-to-svg-2-0-initially-supported-by-inkscape > > Not sure if this would end up being practical for anything besides > simple geometry though. > > On Wed, Jan 3, 2018 at 3:04 PM, Tamito KAJIYAMA > <[email protected]> wrote: > > Hello again, > > > > As to the fills based on vertex colors, I am afraid the present SVG > format > > does not allow that (please, correct me if I am wrong). > > > > -- > > KAJIYAMA, Tamito <[email protected]> > > > > > > On 2017/12/31 13:46, Ivano Da Milano wrote: > >> > >> Again about the FreeStyle SVG Exporter. > >> This time to suggest an idea I guess is useful. > >> The idea is: why don't you enable vertex coloring to export fills, > instead > >> of material? (or both, at user discretion) > >> > >> Imagine as each vertex of the mesh had a colorstop (or whatever else > it's > >> named) for a gradient in a SVG path (fill). > >> > >> Thanks. > >> > >> Bye, Ivano. > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
