Hi Adam, Animation of shader nodegraph parameters already work in realtime for most of the parameters. The only exception I can think of is the normal map node and the mapping node and nodegroups inputs. For the later, you can plug another node into it.
Cheers Clément 2018-02-09 14:00 GMT+01:00 Adam Morris <[email protected]>: > Hi guys > > > Long time user of Blender here. I've been testing out some of the latest > 2.8 builds and it look like it's going to be awesome when it finished! > > I know it's very much a work in progress. But one feature that I think > that really needs to be implemented in the final Eevee build is giving > users the ability to render out images that update according to animated > properties in the shader graph. Using a mix node to animate the opacity of > an object for example. > > I know calculating such changes real-time in the view port would lead to > some pretty major performance issues. But having the option to allow it to > occur offline at render time, is going to be critical to the huge user base > that will be planning to use Eevee as their main render engine. Something > similar to the static bvh / dynamic bvh option already implemented for > geometry in 2.79 maybe? > > > Thanks > > > Adam > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
