Thanks for your answer and advices.
I will change my python files to use the relocate operator.
I understand for the 2.79a process, no problem.
Le 13 février 2018 13:56:04 GMT+01:00, Bastien Montagne <montagn...@wanadoo.fr>
a écrit :
>Ah, will check deeper on T53977, but pretty sure a fix won't make it
>into 2.79a, we are way, way too late in release process to accept any
>new change besides dead-safe and sound one-line fixes…
>Also, please note that using relocate operator for libs is preferred
>to do that now, it should have much better handling of libs, and you do
>not even need to save & reload your file!
>Le 13/02/2018 à 09:24, Manuel Rais a écrit :
>> Le Lundi, Février 12, 2018 20:01 CET, Bastien Montagne
><montagn...@wanadoo.fr> a écrit:
>> Hi all,1) Blender 2.79 'a' release
>> - RC build did not show much issues, we shall aim to final release
>> Hi Bastien,
>> I'm the supervisor (and lead td) on a french animation tvshow
>(Non-Non by Mathieu Auvray) and I got a main issue with libraries
>linking in this production.
>> I've posted a bug here : https://developer.blender.org/T53977
>> We have thousands of assets and thousands of shots. All done in
>> So many many connections between them.
>> I just wanted to know if this bug would be handled by the developers
>before the 2.79a release.
>> I've tried to fix this but my knowledge in C and blender code is too
>> Manuel Rais
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