Hello Angelo,
I use Python. I build blender, but do not modify source yet.
The building blender guide is here:https://wiki.blender.org/index.php/Dev:Doc/Building_Blender For a short summary, you will download from git, download from svn, use CMAKE to configure your build. After CMAKE outputs files, run those with gcc or XCode, or similar to make it happen.

From what I guess, I could be wrong, but It seems like quite a task only showing the 3d view and video editor. doable, but lengthy You might save that for the end goal, but focus on building your python module for the medical 3d model part as the main segment.

On 3/7/18 8:56 AM, Angelo Rosace wrote:

I am a university student from Italy. I am currently attending my third and
last year in the bachelor of computer science and engineering.
I am starting to work on my thesis, and that is why I am writing you. My
thesis would consist in developing a software which handles a 3D
environment and that provides tools for interacting with it. The aim of the
project is to develop a parametric software to be used for medical
purposes, the main task of the program would be importing 3D scans of limbs
and adapting a splint (special tipe of cast) to the 3D object via an
algorithm that I will develop in python. The generated splint is then going
to be 3D-printed. Since I already used blender for some other projects I
was thinking about trying to develop my own version of blender without some
feature such as the one connected to video editing and with features aimed
only to the task that I previously explained. I thought about blender since
it is open source.
And now comes my question: I am trying to go through the code in order to
understand how it works, but it is quite overwealming. So i wanted to ask
if you could provide me with some information reguarding the architecture
of the source code and how the various files are interacting together.
I also wanted to ask if to realize such a project would be possible in your

Thank you very much in advance,

Angelo Rosace
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