Hi all,
I am Pablo Dobarro. I've been working with Zacharias Reinhardt, Julien Kaspar and Lukas Walzer for the last months to write a proposal to improve sculpt and vertex paint mode. We have a document that details our main goals, as well as a short/mid term planning and the current status of the patches. https://docs.google.com/presentation/d/1fmjdtajPzeD3ixpGIvseKMRsAzhmKC4etIE8YqacwLk/edit?usp=sharing We are aware that the current master branch is in feature freeze state, so we would like to have a new branch to start developing sculpt/vertex paint mode and have more polished patches ready to review after 2.80 is out. Some of those patches (like tweaking the behavior of some brushes) will break the compatibility, and they will need a lot of iterations and feedback from the community to get them right. Having this in a separate branch will make easier for us to provide test builds and to test the integration of the new features. In the future, we would like to see a Sculpt Quest to happen, to help us tackle the bigger features and design goals of the proposal. We know that it is not realistic at this moment, but we would want to advance as much work as possible before that happens. A possible Sculpt Quest is something we need to discuss in detail with the Blender Foundation, after we made progress with the separate sculpting branch. Could someone create a new branch and give us commit rights to start working on this project? Best regards, Pablo _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
