Hi Pablo,

Your work is very welcome, we'll make sure you can work on a branch on blender.org.
You'll be contacted to set this up!

Thanks a lot,

-Ton-
----------------------------------------------------------------------
Ton Roosendaal - [email protected] - www.blender.org
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands


On 11/03/2019 00:01, Pablo Dobarro wrote:
Hi all,


I am Pablo Dobarro. I've been working with Zacharias Reinhardt, Julien
Kaspar and Lukas Walzer for the last months to write a proposal to improve
sculpt and vertex paint mode. We have a document that details our main
goals, as well as a short/mid term planning and the current status of the
patches.

https://docs.google.com/presentation/d/1fmjdtajPzeD3ixpGIvseKMRsAzhmKC4etIE8YqacwLk/edit?usp=sharing

We are aware that the current master branch is in feature freeze state, so
we would like to have a new branch to start developing sculpt/vertex paint
mode and have more polished patches ready to review after 2.80 is out. Some
of those patches (like tweaking the behavior of some brushes) will break
the compatibility, and they will need a lot of iterations and feedback from
the community to get them right. Having this in a separate branch will make
easier for us to provide test builds and to test the integration of the new
features.

In the future, we would like to see a Sculpt Quest to happen, to help us
tackle the bigger features and design goals of the proposal. We know that
it is not realistic at this moment, but we would want to advance as much
work as possible before that happens. A possible Sculpt Quest is something
we need to discuss in detail with the Blender Foundation, after we made
progress with the separate sculpting branch.

Could someone create a new branch and give us commit rights to start
working on this project?

Best regards,
Pablo
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