I've noticed that lights with the same settings are rendered with
obviously different intensities between Eevee and Cycles.

Is this a bug? I had thought that part of the goal for Eevee was to
behave as close to Cycles as possible, allowing it to be used as a sort
of "preview" for a full Cycles render. However, to my surprise I failed
to find any mention of this on the tracker.

Can anyone clarify if the light intensity mismatch is a bug, and worth
reporting? Thanks!

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