Asked a similar question before, and was told that light options were going to be changed - eliminating some features. Not sure it's related but does concern me that "spot/Halo" lights are going to be removed/limited. May be for other optimization of filed/object performance processing, but I don't agree that performance is preferred over quality.
On Sun, Mar 17, 2019 at 3:43 AM Brecht Van Lommel <[email protected]> wrote: > It's planned to be unified: > https://developer.blender.org/T54659 > > On Sun, Mar 17, 2019 at 10:30 AM gandalf3 <[email protected]> wrote: > > > I've noticed that lights with the same settings are rendered with > > obviously different intensities between Eevee and Cycles. > > > > Is this a bug? I had thought that part of the goal for Eevee was to > > behave as close to Cycles as possible, allowing it to be used as a sort > > of "preview" for a full Cycles render. However, to my surprise I failed > > to find any mention of this on the tracker. > > > > Can anyone clarify if the light intensity mismatch is a bug, and worth > > reporting? Thanks! > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
