Hi, I am playing with the bmesh API for VRM[1].
There are still a couple of things I miss, one of them is: how can I access mesh materials from the bmesh interface? I see that there is a bmesh.types.BMFace.material_index but there is not a bmesh.types.BMesh.materials so I am not able to retrieve the actual material of a face using only the bmesh API. Can bmesh.types.BMesh.materials be added? Or am I supposed to keep using bpy.types.Mesh.materials to retrieve mesh materials? Thanks, Antonio [1] http://vrm.ao2.it/ -- Antonio Ospite http://ao2.it A: Because it messes up the order in which people normally read text. See http://en.wikipedia.org/wiki/Posting_style Q: Why is top-posting such a bad thing? _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
