Hi,

I am playing with the bmesh API for VRM[1].

There are still a couple of things I miss, one of them is: how can
I access mesh materials from the bmesh interface?

I see that there is a bmesh.types.BMFace.material_index but there is
not a bmesh.types.BMesh.materials so I am not able to retrieve the
actual material of a face using only the bmesh API.

Can bmesh.types.BMesh.materials be added?
Or am I supposed to keep using bpy.types.Mesh.materials to retrieve mesh
materials?

Thanks,
   Antonio

[1] http://vrm.ao2.it/

-- 
Antonio Ospite
http://ao2.it

A: Because it messes up the order in which people normally read text.
   See http://en.wikipedia.org/wiki/Posting_style
Q: Why is top-posting such a bad thing?
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