Use bpy.types.Mesh.materials, bmesh data doesnt know about materials, only their index - this is the case in our C code too.
On Fri, Jun 1, 2012 at 12:13 PM, Antonio Ospite <[email protected]> wrote: > Hi, > > I am playing with the bmesh API for VRM[1]. > > There are still a couple of things I miss, one of them is: how can > I access mesh materials from the bmesh interface? > > I see that there is a bmesh.types.BMFace.material_index but there is > not a bmesh.types.BMesh.materials so I am not able to retrieve the > actual material of a face using only the bmesh API. > > Can bmesh.types.BMesh.materials be added? > Or am I supposed to keep using bpy.types.Mesh.materials to retrieve mesh > materials? > > Thanks, > Antonio > > [1] http://vrm.ao2.it/ > > -- > Antonio Ospite > http://ao2.it > > A: Because it messes up the order in which people normally read text. > See http://en.wikipedia.org/wiki/Posting_style > Q: Why is top-posting such a bad thing? > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python -- - Campbell _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
