On Thu, Jun 28, 2012 at 3:14 PM, klo uo <[email protected]> wrote: > Hi, > > On Thu, Jun 28, 2012 at 1:58 PM, Campbell Barton wrote: >> Answering the original mail: >> >> - Blender as a python module compiles blender headless, there is no >> way to have the interface usable at the moment and probably wont be >> added near term. >> ... updated cmake description of this option so its more clear. >> >> - IPython embed: >>>>> from IPython import embed >>>>> embed() >> >> This works for me with no hanging/crashing, but it opens the terminal >> in the terminal used to start blender (which you probably dont want). > > If it opens IPython console inside terminal where you started Blender, > and you can interact with running Blender from within that IPython > console then that would be great, and that's where I would like to > get. > > So if that's true, can you tell me what kind of options you used to > compile Blender, as my Blender simply hangs if I enter quoted lines in > Blender Python console?
There is nothing special about my build environment, stock ubuntu 12.04 and arch linux - I've done this many times with bpython and ipython, with old blender 2.4x, the game engine and more recently with py3. this always worked fine. Could you try this on a recent build? - if there is some crash it would be good to get a backtrace. >> So there are a few options... >> - Make blenders python terminal a _real_ terminal, that uses >> stdin/stdout, possibly emulates vt100 - this way we could get >> embedding of any command line apps interactive stuff automatic. >> ... for me this is too much work to do - but it is an option :S. >> >> - Go for some own-implementation, could extend the text editor for eg >> to execute ipython functionality. >> ... not a fan of this option but including since its been done before >> and fairly straightforward. >> >> - Use the existing console but make use of ipython modules: >> ... would involve editing ./release/scripts/modules/console_python.py >> I think this is a fairly simple task - but to be added into blender we >> would need to have it optional. >> >> >> Last option is best imho - we may have even bundled ipython with >> blender but at the time of writing the console ipython wasnt updated >> to python3. >> > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python -- - Campbell _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
