> > . Re: Review Request for addon "Blender Destructability Editor" > (Martin Felke) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 07 Jul 2012 14:01:39 +0200 > From: Martin Felke <[email protected]> > Subject: Re: [Bf-python] Review Request for addon "Blender > Destructability Editor" > To: [email protected] > Message-ID: <1341662499.1867.3.camel@blackbox> > Content-Type: text/plain; charset="UTF-8" > > Hello, > > > i' d like to have my addon "Blender Destructability Editor" reviewed for > > a possible inclusion into blender contrib svn. > > > > The wiki page is here: > > > http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/Destructability > > > > it has links to the github repo, the addon tracker page (outdated, > > please use github version) and the blenderartists forum thread. > > Ok, i think i did all steps necessary to apply for a review. Or did i > miss something ? If yes, please tell me which steps are necessary as > well. > Or are there features you miss from my addon ? Maybe it is too big / > complicated ? I would be happy about some feedback about that. > > Martin > > hi Martin, I think someone needs to give you some answers here. I have some questions too. Is the voronoi++ lib that you use acceptable in blender? Can this addon be put in contrib? What changes are needed to make this addon ready for contrib?
Note, I've tested this addon & been following it's progress for some time now. It seems as far as usability & ui, this addon is allows greater freedom for users. I would like to see some consideration for this to be included in contrib for further work as it already incorporates current shatter types. If a dev could find time to review or give an answer, it would be great. Thanks, Brendon.
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