I have coded in python everything to read a file and import verts, normals,
uvs, faces.
When I try to have the object textured in the 3D window with python, it does
not succeed.
I can select the object and it goes into edit mode and the uv's appear in the
image window on the uv image in the correct places. I have to select the
texture map by hand then I can then can press "A" and "tab" and the object will
then be textured. But using python code I cannot get it to do this.
Here's the section of python code which I'm using to texture objects:
print('160 - Importing materials...')
#mesh.materials.append(material)
tex_map = [('use_map_color_diffuse', 0)]
for map, i in tex_map:
mapName = os.path.basename(str(mapname))
tex = bpy.data.textures.new(objname + 'Tex',
type='IMAGE')
import bpy_extras.image_utils
tex.image = bpy_extras.image_utils.load_image(mapName,
'/Users/paulcoones/UNPODDED_/art')
if tex.image != None:
print("189 - smf_import: !INFO! Loaded %s" %
(mapName))
#bpy.ops.image.view.Link(tex.image)
use_image_pin = True
else:
print("191 - smf_import: !WARNING! Cannot find
texture \"%s\"" % (mapName))
tex.use_alpha = True
mat = bpy.data.materials.new(objname + 'Mat')
mat.use_shadeless = True
mtex = mat.texture_slots.add()
mtex.texture = tex
mtex.texture_coords = 'UV'
mtex.use_map_color_diffuse = True
smf_obj.data.materials.append(mat)
# Attempt to texture this part
bpy.ops.object.editmode_toggle()
#mn = bpy.data.images[mapName]
#bpy.ops.image.space_data.image = mn
#bpy.ops.image.reload()
bpy.ops.uv.select_all(action='TOGGLE')
bpy.ops.object.editmode_toggle()
bpy.ops.object.select_all(action='TOGGLE')
bpy.ops.object.editmode_toggle()
bpy.ops.uv.select_all(action='TOGGLE')
bpy.ops.object.editmode_toggle()
#setattr(uvtex,map,True)
#mesh.update(calc_edges=True)
print('192 - this part unwrapped')
It appears that I am having trouble selecting the texture map in code.
Perhaps you could take a look at the python code and suggest a solution. Thanks.
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