Hello!
Is it possible to create a depth map (as this demonstrated e.g. here: https://sites.google.com/site/paprmh/zbuf_float) with an inverted z‐buffer? I.e. that the resulting image of e.g. suzanne shows the z‐buffer of the back of her head although the camera sees her from the front? For an orthographic camera one could simply put the camera on the opposit side of suzanne but when using perspective this is not possible any more. Thanks for any help or hints Lynx _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
