On 02/08/12 23:18:56, [email protected] wrote: > Is it possible to create a depth map (as this demonstrated e.g. here: > https://sites.google.com/site/paprmh/zbuf_float) with an inverted z‐buffer? > I.e. that the resulting image of e.g. suzanne shows the z‐buffer of the back > of her head although the camera sees her from the front?
Just found out how to do this for single objcets: Under Material disable! Transparency and choose "Invert Z Depth" under Options. But how can one achieve this for a whole scene in which objects overlap from the view of the camera? Thanks for any help or hints Lynx _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
