I've think I want to store Vectors. I could pack them into a float and store them in 4 layers, as suggested (maybe as int's). Instead
of max/min I would need the corners of the bounding rectangle. TL,TR,BL,BR Of course it would be much easier to write face.calc_center_bounds() which would store its bounds in face.bounds ;-) Then also the precision of my coordniates would be 2^32 instead of 2^8… Or would you suggest to store 12 layers?? > Couldn't you add 4 faces.layers.float (vmax, vmin,hmax, hmin) ? _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
