HI Gert, You can find a related topic here: http://blender.stackexchange.com/questions/912/draw-geometry-on-screen-using-bgl-module
It's not hard to expand the available (basic *) opengl functions, it's more a matter of defining where to draw the line of when to drop bgl and use a pyGL like library. Do you have a list of all the opengl calls you would like to see supported? That can help understand the scope of what you are asking. * non-basic opengl calls are the ones that need to be bind per vertex, such as vertex attributes. If I remember correctly those are a bit more complicated to be incorporated in the code. Though for your need/vbo it may be simple. Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com 2013/8/19 Gert De Roost <[email protected]> > Is there going to be a time for OpenGL vertex arrays and vertex buffer > objects (VBOs) to be supported by Python bgl ? > > I could really use the speedup for my preselection highlighting addon, > immediate mode is deprecated and slow... > > > Gert De Roost > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > >
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