The most basic function I need is really only vertex arrays at the moment: *glEnableClientState()* *glDisableClientState() * *glVertexPointer() **glColorPointer()
**glDrawArrays() **glDrawElements() * Thats a first selection, VBO would be nice too but I can do without... Are there really plans to integrate pyGL? Any time soon? Blender can use the power! Gert De Roost On Mon, Aug 19, 2013 at 5:00 PM, Dalai Felinto <[email protected]> wrote: > HI Gert, > > You can find a related topic here: > > http://blender.stackexchange.com/questions/912/draw-geometry-on-screen-using-bgl-module > > It's not hard to expand the available (basic *) opengl functions, it's > more a matter of defining where to draw the line of when to drop bgl and > use a pyGL like library. > > Do you have a list of all the opengl calls you would like to see > supported? That can help understand the scope of what you are asking. > > * non-basic opengl calls are the ones that need to be bind per vertex, > such as vertex attributes. If I remember correctly those are a bit more > complicated to be incorporated in the code. Though for your need/vbo it may > be simple. > > Dalai > > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > > 2013/8/19 Gert De Roost <[email protected]> > >> Is there going to be a time for OpenGL vertex arrays and vertex buffer >> objects (VBOs) to be supported by Python bgl ? >> >> I could really use the speedup for my preselection highlighting addon, >> immediate mode is deprecated and slow... >> >> >> Gert De Roost >> >> _______________________________________________ >> Bf-python mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-python >> >> > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > >
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