Hi,

I have an operator that has a custom draw function (invoked by
wm.invoke_props_dialog()).

I was wondering if I can read the properties in the class as they are set
by the user before the 'OK' button is pressed.

For example, if the user picks 'A' in an enum, I would like to show
different options than if 'B' is selected.

The attached sample script should illustrate this properly. I wasn't sure
if I'm doing something wrong, if this is a bug, or if this is in someone's
todo list. This is something I think it would be really useful.

Thanks,
Dalai
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com

Attachment: bug.py
Description: Binary data

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