Hi, I have an operator that has a custom draw function (invoked by wm.invoke_props_dialog()).
I was wondering if I can read the properties in the class as they are set by the user before the 'OK' button is pressed. For example, if the user picks 'A' in an enum, I would like to show different options than if 'B' is selected. The attached sample script should illustrate this properly. I wasn't sure if I'm doing something wrong, if this is a bug, or if this is in someone's todo list. This is something I think it would be really useful. Thanks, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com
bug.py
Description: Binary data
_______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
